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  • Blood Bowl Legendary, the great title from Focus and Cyanide game studio available in Play'nBuzz mode
  • Trine, the great action adventure game, available in Play'nBuzz mode.
  • The Play'nBuzz catalog is full of treasures. Games from the past and new games. Big publishers or smaller team, just look and test.
  • Play from any PC. You just need a Play'nBuzz account to authenticate. Connect to Play'nBuzz to share experience with friends.
  • When you're done playing with the game, or if you need further credits for another game or content, just resell a game and get credits.

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Game Industry

17
September
2011

Game matters

As we are launching our Gamer centric platform, I felt I needed to explain our motivations behind this project.

Of course we want this site to please you, that you come by millions to this place, that you live a wonderful experience, that you invite many other fellow gamers to join us.

Of course we want you to purchase games, game content and spend some money on the platform, its the way we finance the development of this ambitious program.

However, you are here because you love game and we do that also because we love games.

The people behind this projects are gamers and game creators and it's the main reason for this platform to exist. We, as game creators did'nt wanted to depend on distribution and publishing constraints which sometime interact negativelly to the quality of the content we work on, the game.

It's just because for us, game matters

We're coming from a time, were games were made by passion and playes with intense pleasure.

During some --too-- long years, games were too expensive to produce, and too risky for the decision maker to let crazy creative people lead the boat. That is perfecty understandable but for us, it drove the industry to massive production and distribution of less risky 

We feel that this energy is still here, even more visible. New supports like mobiles, device independant networks, etc open doors to creation again. It' not that the owner of these new devices are less hungry than the previous hardware manufactures, it's just that they want their part of the cake and for that they need content. If they don't have to pay it it's even better.

So whatever their motivation it's good for the gaming industry as it opens door for new game and content creators and we have seen new games coming for our pleasure, stuff which had no luck to exist without this evolution of the industry.

Anyway it's here, it's time, we want to take this opportunity to keep this door opened and free the creativity again.

At Play'nBuzz, we will deliver games, we will add value to the game with our network extension API which allow any existing PC game to take advantage of the network and we will push the production of games we feel will please you, small or more ambitious production, but quality or originality or something which exites us, will be the criteria.

We hope you'll like what we choose for you.

Categories: Game Industry

09
August
2011

Where is the Game industry going to ?

The video games industry has become a major player in the entertainment sector. Its market is the one that evolves the most compared to the film or music industries.

It’s also an industry that constantly undergoes major changes.

For ten years prior to 2008, console games represented the strongest  segment of the video games industry, generating USD 25 billions of revenue, when online and mobile sectors were topping at USD15 billions.
In 2010, the console market is still worth around USD 25 billions but online and mobile have reached the same level.
In 2014, PWC estimates that the console games market will generate revenues around USD 30 billions, while online and mobile will reach USD 50 billions.
Tableau VG_revenuesnotes Tableau_VG_revenues

This situation has a big impact on how video games are produced, and we can see several major trends appearing.

The first trend is visible in  major publishers. They are focusing their efforts into the console market,  making AAA games only, major hits with big licences. They are developing much fewer games, but better ones, and for a lot more money.
But they do not want to be kept away from the lucrative online and mobile markets, yet they are struggling to adapt internally, resulting in many mergings and acquisitions (such as EA buying playfish for USD 400 million).
The online market has never been so competitive, nor publishers’ risks so high. So we will see a lot of consolidations in the future.

Another trend affects major investors, a lot of funds have been created or expended trough big raising of money. They are willing to invest massively in video games, but they are thinking like Venture Capitalists and they look mainly at portfolio companies with big exit strategies.
They do not think in term of project, like film industry investors do.
This leads to a strange situation where there’s a lot of investors, a huge number of companies looking for investment, but very few deals being made as the supply is looking for something different than the demand is offering - and vice-versa.

A third trend is appearing slowly along with the availability of good middleware for lower cost. First Flash then Unity 3D and Shiva have made it possible for very small teams with little or no money to develop games. There is now a huge number of small, independent developers saturating the online and mobile markets with their games. A lot of those games are good, but some are not. The ratio of bad games to good ones and the impossibility for those developers to advertise or market their games make them totally invisible to the general public. For 60,000 games in the app store, there’s only one Angy Birds, and we had to wait for it to be an immense commercial success before seeing any form of advertisement for it...

This situation is leaving us with a taste of dissatisfaction, as it’s nearly impossible to find some funding for a good project that is neither a major blockbuster or a mini game...
But with all the major actors running to different ends of the market it also leaves a lot of room for those of us with the will for  doing quality games sharing the techniques used by independent developers.
Video games are mostly driven by innovation and creativity, once a game is developed and is a real success, you can’t just copy it to make another success... Nobody is trying to do another Angry Birds or GTA or Call of Duty... Two games can be of the same genre and both achieve critical success, like Gear of Wars and Call of Duty for instance, but it’s their differences that make them good, not what they have in common.

Independent developers need, if not money, then support from partners to allow them to focus on their creativity, to allow them  to develop ideas into complete games and not just playable prototypes and to allow them to get visibility through deal with other media.

Categories: Game Industry

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  • 2011_Tribe Our friends from IOZO will launch TribeQuest in November 2011. Visit the creators area for more details about the game and the team behind it.

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